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  2. Progress chart - Wikipedia

    en.wikipedia.org/wiki/Progress_chart

    A progress chart is a reward system. It involves stickers or stars, and a chart that can be either printed off or made by hand. The main goal of a progress chart is to track children's learning or behavior. It can be used to curb bad behaviors and to encourage good behaviors. It is inexpensive and can be changed to fit different situations. [ 1]

  3. Chore chart - Wikipedia

    en.wikipedia.org/wiki/Chore_chart

    A chore chart is a listing used to track and organize the house work. The chart can be physical or virtual and is often a means used by parents to post chores expected of their children. Different homes have different ways of organizing and implementing a chore system, including simple paper charts tacked on the refrigerator. There has been a ...

  4. Helmet sticker - Wikipedia

    en.wikipedia.org/wiki/Helmet_sticker

    Helmet sticker. Helmet with paw print stickers (O'Fallon Panthers, Illinois High School Association, 2008) Helmet stickers, also known as reward decals and pride stickers, are stickers that are affixed to a high school or college football player's helmet. They can denote either individual or team accomplishments.

  5. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus. [ 1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on. In this example, the light is the antecedent stimulus ...

  6. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

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    mail.aol.com

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  8. Token economy - Wikipedia

    en.wikipedia.org/wiki/Token_economy

    A token economy is a system of contingency management based on the systematic reinforcement of target behavior. The reinforcers are symbols or tokens that can be exchanged for other reinforcers. [ 1] A token economy is based on the principles of operant conditioning and behavioral economics and can be situated within applied behavior analysis ...

  9. Colour sergeant - Wikipedia

    en.wikipedia.org/wiki/Colour_sergeant

    Color sergeant insignia used by the United States Army during World War I. Color sergeant is an NCO rank that was used historically in the United States Army, most recently during World War I. [citation needed] Within the United States Military Academy at West Point, the term is used to distinguish second class cadets who are assigned to a colour party (one bearer per colour plus two guards).

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