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Igen — Uhu Linux 2.0. IIb — Apple IIc (book-sized) IIp — Apple IIc (portable) Ikki — Apple Macintosh II. Indigo — Microsoft .NET communication technologies. Indium — Lunar Linux 1.5.0. Infinite Improbability Drive — TransGaming WineX 3.3. Instatower — Apple Macintosh Performa 6400. Interface Manager — Windows 1.0.
Software development. In software engineering, a software development process or software development life cycle is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...
One-liner program. In computer programming, a one-liner program originally was textual input to the command line of an operating system shell that performed some function in just one line of input. In the present day, a one-liner can be. an expression written in the language of the shell; the invocation of an interpreter together with program ...
Python's name is derived from the British comedy group Monty Python, whom Python creator Guido van Rossum enjoyed while developing the language. Monty Python references appear frequently in Python code and culture; [188] for example, the metasyntactic variables often used in Python literature are spam and eggs instead of the traditional foo and ...
Modular programming. Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and ...
Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1][ 2] Although pseudocode shares features with regular programming ...
Sample entropy; SCons; Seidel's algorithm; Set (abstract data type) Set-builder notation; Shamir's secret sharing; Side effect (computer science) SimpleITK; Simpson's rule; SimPy; Softmax function; Stack trace; Stochastic dynamic programming; String literal; Strongly typed identifier; Successive over-relaxation; SymPy