Search results
Results From The WOW.Com Content Network
A display resolution standard is a commonly used width and height dimension (display resolution) of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA [1] [2]) and typically given a name and ...
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure.
Computer monitor. A flat-panel display (FPD) computer monitor. A cathode-ray tube (CRT) computer monitor. A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase ...
Head-mounted display. A head-mounted display ( HMD) is a display device, worn on the head or as part of a helmet (see helmet-mounted display for aviation applications), that has a small display optic in front of one ( monocular HMD) or each eye ( binocular HMD). HMDs have many uses including gaming, aviation, engineering, and medicine.
Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...
Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset 's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1] Reprojection involves the headset's driver taking one or multiple previously rendered frames and using newer motion ...
Anamorphic widescreen (also called full-height anamorphic or FHA) is a process by which a comparatively wide widescreen image is horizontally compressed to fit into a storage medium (photographic film or MPEG-2 standard-definition frame, for example) with a narrower aspect ratio, reducing the horizontal resolution of the image while keeping its ...