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  2. Speech-generating device - Wikipedia

    en.wikipedia.org/wiki/Speech-generating_device

    Speech-generating devices ( SGDs ), also known as voice output communication aids, are electronic augmentative and alternative communication (AAC) systems used to supplement or replace speech or writing for individuals with severe speech impairments, enabling them to verbally communicate. [1] SGDs are important for people who have limited means ...

  3. List of Google products - Wikipedia

    en.wikipedia.org/wiki/List_of_Google_products

    Google Classroom – a content management system for schools that aids in the distribution and grading of assignments and provides in-class communication. Google Fonts – a webfont hosting service. Google Groups – an online discussion service that also offers Usenet access. Google Meet – a video conferencing platform.

  4. Augmentative and alternative communication - Wikipedia

    en.wikipedia.org/wiki/Augmentative_and...

    An AAC aid is any "device, either electronic or non-electronic, that is used to transmit or receive messages"; such aids range from communication books to speech generating devices. Since the skills, areas of difficulty and communication needs of AAC users vary greatly, an equally diverse range of communication aids and devices is required.

  5. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  6. CHART #2: SIDE-BY-SIDE COMPARISON OF DEMOCRATIC CANDIDATESÕ HEALTH PLANS By Susan J. Blumenthal, M.D., Jessica B. Rubin, Michelle E. Treseler, Jefferson Lin, and David Mattos*

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Facebook - Wikipedia

    en.wikipedia.org/wiki/Facebook

    Facebook provides a development platform for many social gaming, communication, feedback, review, and other applications related to online activities. This platform spawned many businesses and added thousands of jobs to the global economy. Zynga Inc., a leader in social gaming, is an example