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Parsec (software) Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device. Although its main focus is gaming, Parsec can ...
Mumble (software) Mumble is a voice over IP (VoIP) application primarily designed for use by gamers and is similar to programs such as TeamSpeak. [5] Mumble uses a client–server architecture which allows users to talk to each other via the same server. [6] It has a very simple administrative interface and features high sound quality and low ...
Website. www .lhdc .co. Low Latency High-Definition Audio Codec ( LHDC) is an audio codec technology developed by Savitech. LHDC allows high-resolution audio streaming over Bluetooth. It is a high-quality Bluetooth codec based on the A2DP Bluetooth protocol and allows a bit-rate of up to 900 kbit/s compared to SBC's bit rate of 345 kbit/s . [ 1]
FreeSync is an adaptive synchronization technology for LCD and OLED displays that support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. [ 1 ][ 2 ] FreeSync was developed by AMD and first announced in 2014 to compete against Nvidia ...
Proprietary. macOS. MacLoggerDX is a full-featured amateur radio contact logger for macOS with Transceiver control, Rotor control, Callbook lookup, QSL handling (Hardcopy / LoTW / eQSL / Club Log), DX Cluster and spotting, and basic contesting support. It also works with WSJT-X to control the transceiver while making digital contacts, etc.
API. Audio Stream Input/Output ( ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low- latency and high fidelity interface between a software application and a computer's sound card. Whereas Microsoft 's DirectSound is commonly used as an intermediary signal path for non-professional users ...
Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...
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