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  2. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    Like Sudoku, solving a Kakuro puzzle involves investigating combinations and permutations. There is an unwritten rule for making Kakuro puzzles that each clue must have at least two numbers that add up to it, since including only one number is mathematically trivial when solving Kakuro puzzles.

  3. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  4. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    Killer sudoku. Killer sudoku (also killer su doku, sumdoku, sum doku, sumoku, addoku, or samunamupure) is a puzzle that combines elements of sudoku and kakuro. Despite the name, the simpler killer sudokus can be easier to solve than regular sudokus, depending on the solver's skill at mental arithmetic; the hardest ones, however, can take hours ...

  5. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    The killer sudoku variant combines elements of sudoku and kakuro. A killer sudoku puzzle is made up of 'cages', typically depicted by boxes outlined with dashes or colours. The sum of the numbers in a cage is written in the top left corner of the cage, and numbers cannot be repeated in a cage.

  6. Nonogram - Wikipedia

    en.wikipedia.org/wiki/Nonogram

    A completed nonogram of the letter "W" from the Wikipedia logo. Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the edges of the grid to reveal a hidden picture. In this puzzle, the numbers are a form of ...

  7. Hidato - Wikipedia

    en.wikipedia.org/wiki/Hidato

    Hidato ( Hebrew: חידאתו, originating from the Hebrew word Hida = Riddle), also known as "Hidoku", [1] [2] [3] is a logic puzzle game invented by Dr. Gyora M. Benedek, an Israeli mathematician. [4] [5] The goal of Hidato is to fill the grid with consecutive numbers that connect horizontally, vertically, or diagonally. [6]

  8. Takuzu - Wikipedia

    en.wikipedia.org/wiki/Takuzu

    Takuzu, also known as Binairo, is a logic puzzle involving placement of two symbols, often 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other. Additionally, there can be no identical ...

  9. Talk:Kakuro - Wikipedia

    en.wikipedia.org/wiki/Talk:Kakuro

    Actually, there is a fundamental reason why Kakuro is not a linear programming problem: Linear programming restrictions always specify a convex polytop of vectors, whereas a set of answers to a specific Kakuro puzzle might not be convex: 1 2 4 5 - is a valid block 1 3 3 5 - is an invalid block 1 4 2 5 - is a valid block, the convexity fails.