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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Subzero. Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. The game was released on 13 August 2013 on iOS and Android, and the Windows and macOS versions on 22 December 2014. In Geometry Dash, players control the movement of an icon and navigate music-based levels while avoiding obstacles ...

  3. Compass (drawing tool) - Wikipedia

    en.wikipedia.org/wiki/Compass_(drawing_tool)

    A compass, also commonly known as a pair of compasses, is a technical drawing instrument that can be used for inscribing circles or arcs. As dividers, it can also be used as a tool to mark out distances, in particular, on maps. Compasses can be used for mathematics, drafting, navigation and other purposes. Prior to computerization, compasses ...

  4. Talk:Geometry Dash/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Geometry_Dash/Archive_1

    Geometry Dash is a series of music platforming video games developed by Swedish developer Robert Topala, also known as RobTop. In addition to the 21 official levels, certain user-created levels have been featured in in-game content, such as map packs, gauntlets, the hall of fame, daily non-demon level, weekly demon, and the search bar.

  5. Equals sign - Wikipedia

    en.wikipedia.org/wiki/Equals_sign

    Equals sign. The equals sign ( British English) or equal sign ( American English ), also known as the equality sign, is the mathematical symbol =, which is used to indicate equality in some well-defined sense. [ 1] In an equation, it is placed between two expressions that have the same value, or for which one studies the conditions under which ...

  6. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    e. In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher.

  7. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [ 2] Kahoot! was launched in a private beta in March 2013, and the ...

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