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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly sampled for standard frame rates such as 24, 48 and 60 FPS film or 25, 30, 50 or 60 FPS video. Of course these higher frame rates may also be displayed at their native rates. [16] [17]

  3. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The PlayStation 2 was the best-selling system of the sixth generation, selling over 150 million systems, also making it the best-selling console of all time.. The Sony PlayStation 2 [6] [7] [8] achieved sales dominance in this generation, becoming the best-selling console in history, [9] with over 150 million units sold as of February 2011. [10]

  4. Googolplex - Wikipedia

    en.wikipedia.org/wiki/Googolplex

    If each book had a mass of 100 grams, all of them would have a total mass of 10 93 kilograms. In comparison, Earth's mass is 5.972 × 10 24 kilograms, the mass of the Milky Way galaxy is estimated at 2.5 × 10 42 kilograms, and the total mass of all the stars in the observable universe is estimated at 2 × 10 52 kg. [4]

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Time-division multiple access - Wikipedia

    en.wikipedia.org/wiki/Time-division_multiple_access

    TDMA frame structure showing a data stream divided into frames and those frames divided into time slots. Time-division multiple access ( TDMA) is a channel access method for shared-medium networks. It allows several users to share the same frequency channel by dividing the signal into different time slots. [ 1 ]

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    Zero-sum game. Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. [ 1] In other words, player one's gain is equivalent to player two's loss, with the result that the net ...

  9. Fatal Frame (video game) - Wikipedia

    en.wikipedia.org/wiki/Fatal_Frame_(video_game)

    Genre (s) Survival horror, photography. Mode (s) Single-player. Fatal Frame [a] is a survival horror video game developed by Tecmo for the PlayStation 2. The first installment in the Fatal Frame / Project Zero series, it was released in 2001 in Japan and 2002 in North America and Europe. An enhanced port for the Xbox was released in 2002 in ...