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Codenames is a 2015 party card game designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.
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Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games.
Wahoo (board game) Wahoo is a cross and circle board game similar to Parchisi that involves moving a set number of marbles around the board, trying to get them into the safety zone. The game is alleged to have originated in the Appalachian hills, but it is nearly identical to Mensch Ärgere Dich Nicht, a German board game originating in 1907.
The mission typically covers embassy resupply, medical evacuations, and support of U.S. troops and/or the Drug Enforcement Administration. Coronet Solo – EC-121Ss modified for psychological warfare to broadcast radio and TV with electronic warfare capability. Renamed Volant Solo with introduction of EC-130Es.
Skills. Strategy, probability. Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece ...
Teams and units. Nicknames for entire teams, whole offensive units, defensive units, or special teams. Names which are marked by an asterisk (*) are team nicknames which may have been coined by team members or local media, but never became well known to the public outside of the teams media market for a multitude of reasons, but most likely due to poor performance.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...