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  2. T. L. Taylor - Wikipedia

    en.wikipedia.org/wiki/T._L._Taylor

    Sociology, video games. Thesis. Living Digitally: Embodiment in Virtual Environments (2000) T. L. Taylor (born 1967) is an American sociologist and professor. Taylor specialises in researching the culture of gaming and online communities, in particular, esports, live-streaming, and MMOGs such as EverQuest and World of Warcraft .

  3. Category:Esports teams based in the United States - Wikipedia

    en.wikipedia.org/wiki/Category:Esports_teams...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Professional Esports Association - Wikipedia

    en.wikipedia.org/wiki/Professional_Esports...

    Professional Esports Association ( PEA) is an American association of nine North American esports organizations. It was founded in 2016 as a member-owned esports league by seven American esports teams. Jason Katz was the league's commissioner from its founding until his departure in February 2017. The association was created with the aim of ...

  5. Video gaming may be associated with better cognitive ... - AOL

    www.aol.com/news/video-gaming-may-associated...

    Story at a glance In the past, research on video games and children tended to focus on the potential detrimental effects of the hobby. New research published in JAMA Network Open suggests playing ...

  6. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. TwitchCon - Wikipedia

    en.wikipedia.org/wiki/TwitchCon

    TwitchCon is a semi-annual convention for the video live-streaming service Twitch. It is organized by Twitch Interactive and focuses on the culture of live-streaming, entertainment, esports and internet culture. TwitchCon is open to industry professionals, streamers, and fans; the convention allows community members to meet streamers, discover ...

  8. 2019 in video games - Wikipedia

    en.wikipedia.org/wiki/2019_in_video_games

    Financial performance. SuperData Research estimated that the video game industry grew 4% in 2019, reaching $120.1 billion in global revenues. SuperData stated the market was dominated by mobile games which made up $64.4 billion, with personal computer games at $29.6 billion and console games at $15.4 billion.

  9. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...

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