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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...

  3. Super Mario Maker 2 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Maker_2

    Mode (s) Single-player, multiplayer. Super Mario Maker 2[ a] is a 2019 platform game and game creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to Super Mario Maker and was released worldwide on June 28, 2019. The gameplay is largely retained from that of its predecessor, in which players create their ...

  4. Nexon - Wikipedia

    en.wikipedia.org/wiki/Nexon

    Nexon is a pioneer in free-to-play online Virtual World games which operate in contrast to games that require a large initial payment and offer a comparatively short life cycle. Nexon's Virtual Worlds make use of live, in-game operations to provide ongoing content and manage service.

  5. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker. Game-Maker (aka RSD Game-Maker) is an MS-DOS -based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed ...

  6. Retro Engine - Wikipedia

    en.wikipedia.org/wiki/Retro_Engine

    Retro Engine. The Retro Engine, also known as the Retro Software Development Kit, [1] is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega 's Sonic the Hedgehog series.

  7. Bridge Constructor - Wikipedia

    en.wikipedia.org/wiki/Bridge_Constructor

    Bridge Constructor is a series of physics-based simulation-puzzle video games developed by ClockStone and published by Headup Games. While themes and elements change across the series, each game is based on planning out a bridge across a river or ravine using a number of parts, limited by the geometry of the space and the total cost of the parts.

  8. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  9. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.