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  2. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus. [ 1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on. In this example, the light is the antecedent stimulus ...

  3. B. F. Skinner - Wikipedia

    en.wikipedia.org/wiki/B._F._Skinner

    He imagined the application of his ideas to the design of a human community in his 1948 utopian novel, Walden Two, [3] while his analysis of human behavior culminated in his 1958 work, Verbal Behavior. [12] Skinner, John B. Watson and Ivan Pavlov, are considered to be the pioneers of modern behaviorism. Accordingly, a June 2002 survey listed ...

  4. Shortcuts.com has printable coupons - AOL

    www.aol.com/news/2010-05-04-shortcuts-com-has...

    To get printable coupons on Shortcuts.com, plug in your zip code. When I entered mine, 48 coupons popped up. If you are looking for more grocery coupons, check out Coupons.com , SmartSource , or ...

  5. Holistic education - Wikipedia

    en.wikipedia.org/wiki/Holistic_education

    Holistic education is a movement in education that seeks to engage all aspects of the learner, including mind, body, and spirit. [1] Its philosophy, which is also identified as holistic learning theory, [2] is based on the premise that each person finds identity, meaning, and purpose in life through connections to their local community, to the natural world, and to humanitarian values such as ...

  6. AOL Mail

    mail.aol.com

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

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  9. Sidewalk Labs - Wikipedia

    en.wikipedia.org/wiki/Sidewalk_Labs

    Sidewalk Labs LLC [1] is an urban planning and infrastructure subsidiary of Google.Its stated goal is to improve urban infrastructure through technological solutions, and tackle issues such as cost of living, efficient transportation and energy usage.

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