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OpenShot Video Editor is a free and open-source video editor for Windows, macOS, Linux, and ChromeOS. The project started in August 2008 by Jonathan Thomas, with the objective of providing a stable, free, and friendly to use video editor.
The following is a list of video editing software. The criterion for inclusion in this list is the ability to perform non-linear video editing. Most modern transcoding software supports transcoding a portion of a video clip, which would count as cropping and trimming. However, items in this article have one of the following conditions:
List of ray tracing software. Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software. Software.
The table below indicates the ability of each program to import various High Definition video or High resolution video formats for editing. DVCPRO HD. HD uncompressed. AVCHD. XDCAM HD. HDV. AVC-Intra. XAVC.
A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony , live streaming and social media , and security . Webcams can be built-in computer hardware or peripheral devices , and are commonly connected to a device using USB or wireless protocols .
Category. : Free video software. This category is for free and open source software articles related to modifying or to viewing video. Free and open-source software portal.
Raycast. Raycast is an application launcher and productivity software developed for macOS by Raycast Technologies Ltd. It offers fast access to applications, dictionaries, files, text snippets, clipboard, and more. [ 2] Raycast is an alternative to the macOS's built-in Spotlight function, with a richer interface providing additional ways to ...
The idea behind ray casting, the predecessor to recursive ray tracing, is to trace rays from the eye, one per pixel, and find the closest object blocking the path of that ray. Think of an image as a screen-door, with each square in the screen being a pixel. This is then the object the eye sees through that pixel.