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First code will spawn a wild Scorpion at level 150 Second code will spawn a tamed Scorpion at level 150 Is there a shorter way to spawn a wild dino at a particular level rather spelling it all out?
By destroying all wild dinos, you would clear the map of all wild dinos allowing for new dinos to spawn throughout map using the new settings. If you want max level 150 dinos: DifficultyOffset=1.0000. OverrideOfficialDifficulty=5.0000. Then use console command: Cheat DestroyWildDinos. If you want max level 180 dinos:
Anyway a Giga With 25k hp and 800Melee isnt too hard to get with just a normal spawn in. Spawn a few Gigas with lvl 500 and use "ForceTame" "DoTame" or "GiveToMe" (Give to me will give other results though). You will get a Giga with those stats soon enough.
That will make my admin job easier if I need to replace a dino lost by a player because of a bug or a crash, instead of using the SpawnExactDino command. Assuming the corpse is still there of course. On 12/7/2023 at 2:55 AM, Elgar said: Thank you, very interesting ! I didn't know it was possible on ASE.
well this isn't exactly "moveing" your dino from official, as it is makeing a new dino that is the exact same copy of your old one. Granted I am actually suprised no one offered this to you allready. Admin spawning creatures into the game is a relatively simple thing, however going the extra effort to get stats as well as colors in is a bit tedius.
Due to the island map having such a very low spawn count i thought id increase it quite a bit, however the abov ementioned ini setting dosent appear to do squat..i currently have it on 1.9 which in ASE id wouldnt be able to sneeze without hittinga multitude of dino no matter where i went or what map, but on ASA it really feels like its doing ...
I have a question concerning dino spawn mechanics. When trying to get a particular dino to spawn, everyone knows the best way is to go around killing other dinos in the area. However, does it work better to focus on keeping a particular class of dinos cleared? For example, let's say I'm trying to...
Hi, now that in Ark Ascended the mutations have their own separate counters, like base stats, is there a mean to spawn a dino with mutations ? There is the command SpawnExactDino but this command exists since ASE and therefore you can't specify mutations for the new ASA system, as far as I know.
On 9/27/2018 at 7:04 AM, Qwertymine said: They still go to 180. Wild levels are determined based on a scale of 1-30. Tek dinos on a 5.0 difficulty server have a 1 value of six, whereas normal creatures have a 1 value of five. This means multiplying the 30 value by six gets you 180.
But there's a dino spawn tab where you and pretty much choose the location, choose what additional dinos you want there and then the weights and limits. At the end it spits out a generated code you just copy paste. If that doesnt fix your problems, I'm more leaning towards dino wipes, it took a few before mine started showing.