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Features: Parallel Luau. – For each player the main detection script is cloned for that specific player. All the detection scripts are tamper proof. – Meaning, if a exploiter deletes or disables the script then a server script will kick them. Some other detections. – Mouse snapping: Identify sudden mouse movements to exact limb positions.
Intro Hello, i don’t really know when i begun with my anti aimbot / aimlock project but it was a while ago. Note that this is a follow up on my old thread : Old Anti Aimbot In the old thread I mentioned that I was going to do a follow up with a release of an Anti Aimbot / Aimlock with a lot less false flags which is what I’m doing in this thread. Info This Anti Aimbot / Aimlock detects and ...
Sinkl0z (sinkZ) January 27, 2023, 9:01pm #1. Video : Anti aimbot / Aimbot detection Roblox - YouTube. Watch the video before claiming it’s bait or fake. Don’t attack me for using a ToS breaking exe, I only use it for learning purposes. This is an Anti Aimbot script that I decided to code today. It was pretty simple although i encountered a ...
Jxl_s (Jxl_s) March 20, 2021, 7:49pm #5. You would need to first make an array of developers. As people join, check if they are a developer. If they are one, then initiate the aimbot. To make an aimbot, you would have to change the camera CFrame. Use CFrame.LookAt. These should be useful. Table. Camera.
You have no clue what you’re talking about. I clearly used rawget in the bypass which doesn’t fire the __index metamethod, as @kerrmeet mentioned, so env hijacking would not work. Worst case scenario you change the MaxFlags into a honeypot, but in a real game, your script would just be disabled or the detection (remote or kick) would simply be hooked. 😸 Also, this detection gets even ...
Hello. Im Working on a hunting rifle gun that would shoot after I fixed the aiming problem my exact problem is that player CAN aim but CANT move the gun up, down, left and right while aiming here is my script: local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Character = Player.Character local Enabled = false local Anim Mouse.Button2Down:Connect(function() Enabled ...
ProBaturay (Programmer) April 29, 2021, 3:33pm #3. You can’t access CoreGui but only the defined users can. You can’t detect aimbot but you can decrease the usage of it. You can calculate the camera speed in a second or if there are more than 5 headshots – or some number else – you can record it as a doubt. 1 Like.
This is really cool! The combat system itself is pretty great, in all honesty. It’s nice to see that you took the time to create a whole combat system along with animations, UI, and all the other stuff, and decided to open-source it.
Developer6786 (Nicholas) October 8, 2021, 6:41pm #1. For those who don’t know what wall check is, it is the process in which typical aimbot scripts perform of checking if a specified player is a wall within you or not and are in open space. By doing this you can use aimbot to lock onto the player’s head If they are not behind a wall.
I looked through the Dev Forum and I didn’t see anybody post about this nor make this question, so before actually even thinking about getting an executor, I wanted to ask if it’s still a ban-able offense if it’s used to develop your own anti-exploits for your games. Asking this because, first, for obvious reasons I obviously don’t want to get banned. Second, don’t want to break the ...