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  2. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  3. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    Divide and conquer is a powerful tool for solving conceptually difficult problems: all it requires is a way of breaking the problem into sub-problems, of solving the trivial cases, and of combining sub-problems to the original problem.

  4. Mathematical optimization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_optimization

    Also, the problem of computing contact forces can be done by solving a linear complementarity problem, which can also be viewed as a QP (quadratic programming) problem. Many design problems can also be expressed as optimization programs. This application is called design optimization.

  5. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Another related problem is the bottleneck travelling salesman problem: Find a Hamiltonian cycle in a weighted graph with the minimal weight of the weightiest edge. A real-world example is avoiding narrow streets with big buses. [15] The problem is of considerable practical importance, apart from evident transportation and logistics areas.

  6. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...

  7. Chess problem - Wikipedia

    en.wikipedia.org/wiki/Chess_problem

    A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence.

  8. Troubleshooting - Wikipedia

    en.wikipedia.org/wiki/Troubleshooting

    Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system. It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again. Troubleshooting is needed to identify the symptoms.

  9. General Problem Solver - Wikipedia

    en.wikipedia.org/wiki/General_Problem_Solver

    General Problem Solver (GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell (RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis .