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  2. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    Pie in the Sky is a 2.5D and 3D first-person shooter engine most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as Power 3D and the 3D Game Creation or 3D Game Creation System engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a ...

  3. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  4. Pie in the Sky - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_sky

    Pie in the Sky (1964 film), a 1964 American film. Pie in the Sky (1996 film), a 1996 romantic comedy starring Josh Charles and Anne Heche. "Pie in the Sky" ( 2 Stupid Dogs), a 1993 episode of 2 Stupid Dogs. Pie in the Sky (game engine), a 3D video game engine and game creation system. "Pie in the Sky", a song by The Supernaturals from the album ...

  5. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++ , C# , Lua , and JavaScript .

  6. Pie in the Sky (TV series) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(TV_series)

    Release. 13 March 1994. ( 1994-03-13) –. 17 August 1997. ( 1997-08-17) Pie in the Sky is a British police comedy drama starring Richard Griffiths and Maggie Steed, created by Andrew Payne and first broadcast in five series on BBC1 between 13 March 1994 and 17 August 1997, as well as being syndicated on other channels in other countries.

  7. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine was developed from 1995 for the video game Quake, released on June 22, 1996. John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. The Quake II engine (id Tech 2.5) was based on it. John Romero initially conceived of Quake as an action game taking place in ...

  8. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before. Massive created a lighting and destruction system inspired by film production techniques.

  9. Category:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_engines

    Panta Rhei (game engine) PathEngine. Phaser (game framework) PICO-8. Pie in the Sky (game engine) Pixel Game Maker MV. Plasma (game engine) PlayCanvas. Polygon Cruncher.