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Website. www .lhdc .co. Low Latency High-Definition Audio Codec ( LHDC) is an audio codec technology developed by Savitech. LHDC allows high-resolution audio streaming over Bluetooth. It is a high-quality Bluetooth codec based on the A2DP Bluetooth protocol and allows a bit-rate of up to 900 kbit/s compared to SBC's bit rate of 345 kbit/s . [ 1]
Free No CELT: Xiph.Org Foundation, Jean-Marc Valin 2007-12-08 0.11.1 (merged into Opus) Free ? libcelt, FFmpeg with libcelt library (decoding only) Speech, VoIP, Low latency, Studio/transmitter link, wireless audio Yes Yes No No No Codec2: David Rowe 2010-08-25 1.2.0 (2023-07-14) Free ? c2enc, c2dec Low bandwidth HF/VHF digital radio, VoIP ...
Bluetooth is a standard wire-replacement communications protocol primarily designed for low power consumption, with a short range based on low-cost transceiver microchips in each device. [30] Because the devices use a radio (broadcast) communications system, they do not have to be in visual line of sight of each other; however, a quasi optical ...
Audio Video Bridging (AVB) is a common name for a set of technical standards that provide improved synchronization, low latency, and reliability for switched Ethernet networks. [ 3] AVB embodies the following technologies and standards: IEEE 802.1AS -2011: Timing and Synchronization for Time-Sensitive Applications (gPTP);
aptX LL or aptX Low Latency is intended for video and gaming applications requiring comfortable audio-video synchronization whenever the stereo audio is transmitted over short-range radio to the listener(s) using the Bluetooth A2DP audio profile standard. The technology offers an end-to-end latency of 32 ms over Bluetooth.
Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...
Nagle's algorithm. Nagle's algorithm is a means of improving the efficiency of TCP/IP networks by reducing the number of packets that need to be sent over the network. It was defined by John Nagle while working for Ford Aerospace. It was published in 1984 as a Request for Comments (RFC) with title Congestion Control in IP/TCP Internetworks in ...
API. Audio Stream Input/Output ( ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low- latency and high fidelity interface between a software application and a computer's sound card. Whereas Microsoft 's DirectSound is commonly used as an intermediary signal path for non-professional users ...