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  2. Foxhole (video game) - Wikipedia

    en.wikipedia.org/wiki/Foxhole_(video_game)

    Foxhole is a cooperative sandbox massively-multiplayer action - strategy video game developed and published by Canadian video game company Siege Camp, who are based in Toronto, Ontario. The game uses Unreal Engine 4, utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view.

  3. Multiple instance learning - Wikipedia

    en.wikipedia.org/wiki/Multiple_Instance_Learning

    Multiple instance learning (MIL) falls under the supervised learning framework, where every training instance has a label, either discrete or real valued. MIL deals with problems with incomplete knowledge of labels in training sets. More precisely, in multiple-instance learning, the training set consists of labeled "bags", each of which is a ...

  4. Instance dungeon - Wikipedia

    en.wikipedia.org/wiki/Instance_dungeon

    Instance dungeon. In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for a certain number of players, that enters the area. [1] Instancing, the general term for the use of this technique, [1] addresses several problems encountered by players in ...

  5. Massively multiplayer online role-playing game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.

  6. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system ( ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  7. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Available in. English. Type. Game creation system. License. Proprietary. Website. www .construct .net. Construct is an HTML5 -based 2D video game engine developed by Scirra Ltd. [4] [5] It is aimed primarily at non-programmers, [6] allowing quick creation of games through visual programming.

  8. Multiplayer video game - Wikipedia

    en.wikipedia.org/wiki/Multiplayer_video_game

    A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, [1] either locally on the same computing system ( couch co-op ), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ ).

  9. Lemmy (social network) - Wikipedia

    en.wikipedia.org/wiki/Lemmy_(social_network)

    Social news. License. GNU Affero General Public License, version 3.0. Website. join-lemmy .org. Lemmy is a free and open-source software for running self-hosted social news aggregation and discussion forums. [3] [4] [5] These hosts, known as "instances", communicate with each other using the ActivityPub protocol.