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  2. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java: Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes ...

  4. Haxe - Wikipedia

    en.wikipedia.org/wiki/Haxe

    ECMAScript, JavaScript, ActionScript, OCaml, Java, C++, PHP, C#, Python, Lua, NekoVM. Haxe is a high-level cross-platform programming language and compiler that can produce applications and source code for many different computing platforms from one code-base. It is free and open-source software, released under an MIT License. [2]

  5. LevelDB - Wikipedia

    en.wikipedia.org/wiki/LevelDB

    Website. github .com /google /leveldb. LevelDB is an open-source on-disk key-value store written by Google fellows Jeffrey Dean and Sanjay Ghemawat. [2] [3] Inspired by Bigtable, [4] LevelDB source code is hosted on GitHub under the New BSD License and has been ported to a variety of Unix -based systems, macOS, Windows, and Android.

  6. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code. Visual Studio Code, also commonly referred to as VS Code, [9] is a source-code editor developed by Microsoft for Windows, Linux, macOS and web browsers. [10] [11] Features include support for debugging, syntax highlighting, intelligent code completion, snippets, code refactoring, and embedded version control with Git.

  7. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  8. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    Extension method. In object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an ...

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