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  2. Comparison of CRT, LCD, plasma, and OLED displays

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    "An investigation of the test process used to date for determining the response time of an LCD monitor, known as input lag". prad.de (in German). Retrieved 2021-06-19.

  3. Comparison of display technology - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_display...

    Any shape. —. —. Experimental, possibly. virtual reality. Depends. on system. Major technologies are CRT, LCD and its derivatives ( Quantum dot display, LED backlit LCD, WLCD, OLCD), Plasma, and OLED and its derivatives (Transparent OLED, PMOLED, AMOLED). An emerging technology is Micro LED and cancelled and now obsolete technologies are ...

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Computer display standards are a combination of aspect ratio, display size, display resolution, color depth, and refresh rate. They are associated with specific expansion cards, video connectors, and monitors.

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers .

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high ...

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input ...

  8. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This page provides a comparison of notable screencasting software, used to record activities on the computer screen. This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the ...

  9. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Response time is the amount of time a pixel in a display takes to change. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts. Display monitors with long response times would create display motion blur around moving objects, making them unacceptable for rapidly moving images.

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