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  2. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or textures used to construct a final rendered image can be altered using algorithms defined in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader. [citation needed] Shaders are used ...

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  4. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  5. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Blend modes. A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes[ 1] or mixing modes[ 2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  6. Saturation (magnetic) - Wikipedia

    en.wikipedia.org/wiki/Saturation_(magnetic)

    magnetite [ 1] Seen in some magnetic materials, saturation is the state reached when an increase in applied external magnetic field H cannot increase the magnetization of the material further, so the total magnetic flux density B more or less levels off. (Though, magnetization continues to increase very slowly with the field due to paramagnetism .)

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .

  8. Soil texture - Wikipedia

    en.wikipedia.org/wiki/Soil_texture

    Soil texture. Soil texture is a classification instrument used both in the field and laboratory to determine soil classes based on their physical texture. Soil texture can be determined using qualitative methods such as texture by feel, and quantitative methods such as the hydrometer method based on Stokes' law.

  9. Saturation (color theory) - Wikipedia

    en.wikipedia.org/?title=Saturation_(color_theory...

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