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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The source code of Strife: Veteran Edition has been made available under GPLv3 on GitHub by Samuel Villarreal and Night Dive Studios on December 12, 2014. [ 53] While this was the first source code opened for a Night Dive Studios Studio's game, it was announced more will follow, [ 54] for instance for System Shock 1.

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The partial transparency and reflection of the water in the foreground are added by a shader applied finally to the entire scene. The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to ...

  4. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Mipmap. In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine ( UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    The original technique was pioneered by Edwin Catmull in 1974 as part of his doctoral thesis. [ 4] Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and ...

  7. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Texture filtering. In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  9. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    Texel (graphics) Voronoi polygons for a group of texels. In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [ 1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels . Texels can also be described by image ...