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Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
iRacing is a subscription-based online racing simulation video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers.
Gran Turismo [a] [b] is a series driving simulators developed by Polyphony Digital and published by Sony Interactive Entertainment for PlayStation consoles. Gran Turismo simulators are intended to emulate the appearance and performance of a large selection of vehicles, most of which are licensed reproductions of real-world automobiles.
Bus Simulator/Bus Simulator 2008 [3] Ice Bytes Game Development GSP Software WIN 2007-12-13 Bus Simulator 16: Stillalive Studios Astragon: WIN, Mac 2016-03-03 Bus Simulator 18: Stillalive Studios Astragon: WIN, PS4, XBO 2018-06-13 Bus Simulator 21: Stillalive Studios Astragon: WIN, PS4, XBO 2021-09-07 Bus Simulator City Ride: Stillalive Studios ...
[13] [9] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D. [15] A free tech demo was released on August 3, 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while ...
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