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Circuit breaker design pattern. Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from constantly recurring, during maintenance, temporary external system failure or unexpected system difficulties. Circuit breaker pattern prevents cascading failures ...
Obfuscation (software) In software development, obfuscation is the act of creating source or machine code that is difficult for humans or computers to understand. Like obfuscation in natural language, it may use needlessly roundabout expressions to compose statements. Programmers may deliberately obfuscate code to conceal its purpose (security ...
SCADA. v. t. e. A programmable logic controller (PLC) or programmable controller is an industrial computer that has been ruggedized and adapted for the control of manufacturing processes, such as assembly lines, machines, robotic devices, or any activity that requires high reliability, ease of programming, and process fault diagnosis.
Software fault tolerance. Software fault tolerance is the ability of computer software to continue its normal operation despite the presence of system or hardware faults. Fault-tolerant software has the ability to satisfy requirements despite failures. [1][2] Following design patterns should be combined together to make the system more fault ...
C Programming at Wikibooks. C (pronounced / ˈsiː / – like the letter c) [ 6 ] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code ...
In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause. More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test ...
Toledo Nanochess is a chess engine created by Mexican software developer Oscar Toledo Gutiérrez, a five-time winner of the IOCCC. In accordance with IOCCC rules, it is 1255 characters long. The author claims that it is the world's smallest chess program written in C. The source code for Toledo Nanochess and other engines is available. [13]
The ten rules are: [1] Avoid complex flow constructs, such as goto and recursion. All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible.
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