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In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.
t. e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed ...
String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...
A string literal or anonymous string is a literal for a string value in the source code of a computer program. Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in , where is a string literal with value. Methods such as escape sequences can be used to avoid the problem of delimiter ...
Regular expression. Blue highlights show the match results of the regular expression pattern: /r[aeiou]+/g (lower case r followed by one or more lower-case vowels). A regular expression (shortened as regex or regexp ), [ 1] sometimes referred to as rational expression, [ 2][ 3] is a sequence of characters that specifies a match pattern in text.
Scope (computer science) In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a ...
Constant (computer programming) In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a variable, which is an ...
Note that in the example, the variable i is initialized to zero by the first clause of the for statement. Another example can be when dealing with structs. In the code snippet below, we have a struct student which contains some variables describing the information about a student.