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An entry in the Pet Simulator series, Pet Simulator X sparked controversy among the Roblox community when the developers, BIG Games, integrated non-fungible tokens into the game, the first ever instance of such on the platform. [76] [non-primary source needed] [77] The game has been played over 5 billion times as of January 2023. [78]
The word mamori ( 守り) means 'protection', with omamori being the sonkeigo (honorific) form of the word. Originally made from paper or wood, modern amulets are small items usually kept inside a brocade bag and may contain a prayer, religious inscription of invocation. [ 1] Omamori are available at both Shinto shrines and Buddhist temples ...
Nazar (amulet) Eye beads or nazars – amulets against the evil eye – for sale in a shop. An eye bead or naẓar (from Arabic نَظَر [ˈnaðˤar], meaning 'sight', 'surveillance', 'attention', and other related concepts) is an eye-shaped amulet believed by many to protect against the evil eye. The term is also used in Azerbaijani ...
Beekeeping. Beekeeping (or apiculture) is the maintenance of bee colonies, commonly in artificial beehives. Honey bees in the genus Apis are the most commonly kept species but other honey producing bees such as Melipona stingless bees are also kept. Beekeepers (or apiarists) keep bees to collect honey and other products of the hive: beeswax ...
Buckfast bee. Breeder in 2015. The Buckfast bee is a breed of honey bee, a cross of many subspecies and their strains, developed by Brother Adam (born Karl Kehrle in 1898 in Germany), who was in charge of beekeeping from 1919 at Buckfast Abbey in Devon in the United Kingdom. Breeding of the Buckfast bee is now done by breeders throughout Europe ...
In beekeeping, the Demaree method is a swarming prevention method. It was first published by George Demaree (1832–1915) in an article in the American Bee Journal in 1892. [1] Demaree also described a swarm prevention method in 1884, but that was a two-hive system that is unrelated to modern "demareeing". [2]
A flock of auklets exhibit swarm behaviour. Swarm behaviour, or swarming, is a collective behaviour exhibited by entities, particularly animals, of similar size which aggregate together, perhaps milling about the same spot or perhaps moving en masse or migrating in some direction. It is a highly interdisciplinary topic.
StarCraft II. StarCraft II is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful StarCraft video game released in 1998. Set in the future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft . StarCraft II single-player campaign is split into ...