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Brand Camera Sensor size Lens Mount Recording media Maximum video resolution Native ISO Dynamic range (native/peak ISO) Shutter type Frame rate(s −1) Codec; Canon: 1D Mark IV: 27.9 x 18.6 mm
Weight: 4.3 kg including 2" viewfinder and FilmStream adapter; Overall dimensions: 197mm x 117mm x 349mm; Optical filters: f1.4 prism system; first filter wheel clear, 2-stop, 4-stop, 6-stop ND; second filter wheel clear, 4-point star, 6-point star, soft focus; Formats and Frames per second: 1080p at 23.98, 24, 25, and 29.97 fps; 1080i at 50 ...
A Flip video camera, formerly manufactured by Cisco. A video camera is an optical instrument that captures videos, as opposed to a movie camera, which records images on film. Video cameras were initially developed for the television industry but have since become widely used for a variety of other purposes. Video cameras are used primarily in ...
The Panaflex Gold II is a sync-sound 35 mm motion picture camera. It is capable of crystal sync at 24 and 25 or 29.97 frame/s, and the non-sync speed is variable from 4–34 fps (frames per second) according to Panavision; the Gold II can safely run up to 40 fps, crystal controlled with a special board which can be fitted on request.
Video camera tubes were devices based on the cathode-ray tube that were used in television cameras to capture television images, prior to the introduction of charge-coupled device (CCD) image sensors in the 1980s. Several different types of tubes were in use from the early 1930s, and as late as the 1990s. In these tubes, an electron beam was ...
v. t. e. In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.
A stereo camera is a type of camera with two or more lenses with a separate image sensor or film frame for each lens. This allows the camera to simulate human binocular vision, and therefore gives it the ability to capture three-dimensional images, a process known as stereo photography. Stereo cameras may be used for making stereoviews and 3D ...
Astroneer was announced in October 2015 by System Era Softworks [6] and is developed with the Unreal Engine 4. [7] Co-founder and lead artist Paul Pepera died on March 27, 2017, 4 months after Astroneer' s early access release, but before the official release of the game.