Search results
Results From The WOW.Com Content Network
In the case of replaceable images, it is possible that a promotional image will look better than free versions. However, it is important to teach editors that a difference in quality between promotional and free images is acceptable. Handle free image requests to the media, keeping a record of conversations between the WikiProject and third ...
At each step, the larger general community of wikipedia will be made aware of the image's status, in an attempt to gain additional people to work on acquiring free images. A new promotional image template is created, detailing that the image is a promotional image, and there are exceptional grounds for keeping this image.
App Clip Code: Apple-proprietary code for launching "App Clips", a type of applet. 5 concentric rings of three colors (light, dark, middle). [46] AR Code: A type of marker used for placing content inside augmented reality applications. Some AR Codes can contain QR codes inside, so that AR content can be linked to. [47] See also ARTag. Aztec Code
Generally, promotional images should not be used as they are not 'free' for reusers in the way our GFDL/Creative Commons text and majority of images are, and the taking and release of an equivalent image is to be highly recommended in every case.
Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...
Category. : Software design patterns. A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations. A design pattern typically shows relationship and interaction between classes or objects, without specifying final ...
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...
There is more to our images than you can see at first look. If you click on any image on Wikipedia, you will go to a page about the image itself. This image page will have information on the image's source, authorship, and copyright licensing, along with a more detailed description of the image. Unless the image is very small, you will see a ...