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Always-on DRM. Always-on DRM or always-online DRM is a form of DRM that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication. The technique is meant to prevent copyright infringement of software.
Denuvo Anti-Tamper. Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM, and began developing the software in 2014. It was introduced with FIFA 15 in September.
JavaScript (through JSF) [ 1] Doodle is an online calendar tool for time management and coordinating meetings. It allows users to schedule and make arrangements collaboratively, among other features. Doodle is available on desktop and mobile platforms. [ 2]
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This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.
Real-time. Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game Terraria, where one day-night cycle of 24 hours is equal to 24 minutes in real time. Within a real time game, players perform actions simultaneously as opposed to in sequential units or turns.
Digital rights management ( DRM) is the management of legal access to digital content. Various tools or technological protection measures ( TPM ), [ 1] such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. [ 2] DRM technologies govern the use, modification and distribution of copyrighted works ...