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Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.
However, generally they are considerably slower (typically by a factor 2–10) than fast, non-cryptographic random number generators. These include: Stream ciphers. Popular choices are Salsa20 or ChaCha (often with the number of rounds reduced to 8 for speed), ISAAC, HC-128 and RC4. Block ciphers in counter mode.
A 2023 update includes "upgraded world generation with various new land forms, a geologic activity system, and large scale mountain regions" [54] World of Warcraft: Shadowlands. 2020. Blizzard Entertainment. Torghast, a dungeon with procedurally-generated enemy spawns. [55] Microsoft Minesweeper. 1990.
IBM RPG. RPG is a high-level programming language for business applications, introduced in 1959 for the IBM 1401. It is most well known as the primary programming language of IBM's midrange computer product line, including the IBM i operating system. [1] RPG has traditionally featured a number of distinctive concepts, such as the program cycle ...
A USB-pluggable hardware true random number generator. In computing, a hardware random number generator (HRNG), true random number generator (TRNG), non-deterministic random bit generator (NRBG), or physical random number generator is a device that generates random numbers from a physical process capable of producing entropy (in other words, the device always has access to a physical entropy ...
Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular outcome sequence will contain some patterns detectable in hindsight but impossible to foresee.
Technology. The name "Numenera" is a reference to the bits of technology left over from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" [6] and "era" refers to the period (1 billion years in the future) in which this universe takes place.
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an ...