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Software created specifically to minimise or eliminate some of the issues with Internet-related audio latency enables musicians to perform live music together over domestic broadband connections. The use of various compression and other techniques, together with affordable low-latency audio interface hardware (which most of the systems listed ...
OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them. Games were delivered as streaming video rendered by the service's servers, rather than running on the local device.
Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...
FreeSync. FreeSync is an adaptive synchronization technology for LCD and OLED displays that support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. [ 1][ 2] FreeSync was developed by AMD and first announced in 2014 to compete against ...
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Bufferbloat is a cause of high latency and jitter in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can ...
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Jamulus is open source networked music performance software that enables live rehearsing, jamming and performing with musicians located anywhere on the internet. [3] Jamulus is written by Volker Fischer and contributors [4] using C++. The Software is based on the Qt framework and uses the OPUS audio codec. It was known as "llcon" until 2013. [5]