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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  6. Brian Reynolds (game designer) - Wikipedia

    en.wikipedia.org/wiki/Brian_Reynolds_(game_designer)

    Brian Reynolds (born 1967) is an American videogame designer. Reynolds has designed at SecretNewCo, Zynga, Big Huge Games, and MicroProse and has been chairman of the International Game Developers Association. He has played a major part in designing a number of multi-million selling games including Civilization II, Rise of Nations, Sid Meier's ...

  7. List of video game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_designers

    Jennell Jaquays: leader of game design for Coleco in the 1980s, designer and level designer for Quake 2, Quake III Arena. Eugene Jarvis: Defender, Robotron: 2084. Jane Jensen: Gabriel Knight series, Gray Matter. Soren Johnson: Civilization III, Civilization IV. David Jones: Lemmings, Grand Theft Auto.

  8. List of game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_designers

    Please see list of computer and video game industry people for a list of well-known video game designers. A game designer is a person who invents games at the conceptual level. Most game designers are "unsung"; for example, no one knows who invented Chess or Hearts. However, many public figures in game design, include commercial game developers ...

  9. Elemental tetrad - Wikipedia

    en.wikipedia.org/wiki/Elemental_Tetrad

    The elemental tetrad is a conceptual framework used in game design. Based on mechanics, aesthetics, stories and technology. Description. Mechanics describe the rules of the game, what players can and cannot do, while trying to achieve the game's goal and what happens when they try.

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