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  2. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Virtual currency. Virtual currency, or virtual money, is a digital currency that is largely unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community. [1] In 2014, the European Banking Authority defined virtual currency as "a digital representation of ...

  3. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of concrete mathematics manipulatives. [1] These virtual manipulatives are based on the physical manipulatives used in classrooms. They are generally used to introduce mathematical concepts using visuals and are used for teaching students new topics that ...

  4. Mathletics (educational software) - Wikipedia

    en.wikipedia.org/wiki/Mathletics_(educational...

    Mathletics is an online educational website which launched in 2005. [1] The website operates through a subscription model, offering access at an individual and school level. Online users, known as 'Mathletes', have access to math quizzes and challenges, and can participate in a real-time networked competition known as 'Live Mathletics'. [2]

  5. Jeopardy! (franchise) - Wikipedia

    en.wikipedia.org/wiki/Jeopardy!_(franchise)

    The Classroom edition featured one cartridge with 5 pre-programmed school-subject-based games; while the Host Your Own edition included four cartridges featuring 20 games used on the show, ranging from Kids Week level to Tournament Of Champions level. Educational Insights also produced additional scoreboards and controller units that could be ...

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [ 1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2] and released to the public in January 2007. [ 3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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