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Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...
In a dynamically typed language, where type can only be determined at runtime, many type errors can only be detected at runtime. For example, the Python code a + b is syntactically valid at the phrase level, but the correctness of the types of a and b can only be determined at runtime, as variables do not have types in Python, only values do.
UTF-8. UTF-8 is a variable-length character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from Unicode Transformation Format – 8-bit. [ 1] UTF-8 is capable of encoding all 1,112,064 [ a] valid Unicode code points using one to four one- byte (8-bit) code units.
v. t. e. HTTP header fields are a list of strings sent and received by both the client program and server on every HTTP request and response. These headers are usually invisible to the end-user and are only processed or logged by the server and client applications. They define how information sent/received through the connection are encoded (as ...
For example, the client uploads an image as image/svg+xml, but the server requires that images use a different format. 416 Range Not Satisfiable The client has asked for a portion of the file (byte serving), but the server cannot supply that portion. For example, if the client asked for a part of the file that lies beyond the end of the file.
ISO/IEC 10646 ( Unicode) v. t. e. UTF-16 ( 16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode (in fact this number of code points is dictated by the design of UTF-16). The encoding is variable-length, as code points are encoded with one or two 16-bit code units.
Scope (computer science) In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a ...
Punycode is a representation of Unicode with the limited ASCII character subset used for Internet hostnames. Using Punycode, host names containing Unicode characters are transcoded to a subset of ASCII consisting of letters, digits, and hyphens, which is called the letter–digit–hyphen (LDH) subset. For example, München ( German name for ...