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G2A.COM’s main offerings are game key codes for platforms such as Steam, EA app, Uplay, PlayStation Network, Xbox, and Nintendo Switch, as well as gift cards, top-ups, and other digital products. [5] As a marketplace, G2A.COM does not sell any digital items itself. Instead, the platform is an intermediary between buyers and sellers.
Epic Games Store. The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of the store launched in August 2024, with the iOS version only available for European users.
Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games. [3] The game's development started in 2014 and was teased under the codename Project A in October 2019. A closed beta period began with limited access on April 7, 2020, followed by a release on June 2, 2020.
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
The 1980s produced chart-topping hits in pop, hip-hop, rock, and R&B. Here's a list of the best songs from the time, ranging from Toto to Michael Jackson.
The Valorant Champions Tour (VCT) is a global competitive esports tournament series for the video game Valorant organised by Riot Games, the game's developers. The series runs multiple events throughout each season, culminating in Valorant Champions, the top-level event of the tour. The VCT was announced in 2020, with its inaugural season ...
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Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...