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Mode (s) Single-player, multiplayer. Diablo III is a 2012 action role-playing game developed and published by Blizzard Entertainment as the third installment in the Diablo franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and Xbox 360 in September 2013, PlayStation 4 and Xbox One in August 2014, and Nintendo ...
Diablo III sold 3.5 million copies in the first day and 6.3 million copies in the first week. [76] Another 1.2 million copies were given to subscribers to Blizzard's Annual Pass service. The Diablo III release was the fastest-selling PC game of all time. [77] The title character of the franchise has been well received as its overarching antagonist.
WW: June 27, 2017. Genre (s) Action role-playing, hack and slash. Mode (s) Single-player, multiplayer. Diablo III: Rise of the Necromancer is a downloadable content pack for the action role-playing video game Diablo III. It was announced at BlizzCon 2016. [1] It was digitally released for the PC, Mac, and latest-generation console versions of ...
The game returns a certain familiarity for those who Diablo III is the answer to the nostalgic void that has lived in the Blizzard fanboy hearts for so long. Diablo III Review
NA: May 8, 1998. Genre (s) Action role-playing. Mode (s) Single-player, multiplayer. Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name. Set in the fictional Kingdom of Khanduras in the mortal realm ...
Diablo. David Brevik (born February 14, 1968) is an American video game designer, producer and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed Diablo franchise. Currently he serves as game designer and founder of his independent studio, Graybeard Games.
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His first full-time job was with Relic Entertainment in Vancouver, where he worked on a variety of video games including Company of Heroes, Warhammer 40,000: Dawn of War, and Far Cry. [4] He was the Lead Designer for Homeworld 2 in 2003. [5] For his work on Company of Heroes: Opposing Fronts in 2008, he earned an Elan Award for outstanding ...
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