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Packet Tracer is a cross-platform visual simulation tool designed by Cisco Systems that allows users to create network topologies and imitate modern computer networks. The software allows users to simulate the configuration of Cisco routers and switches using a simulated command line interface. Packet Tracer makes use of a drag and drop user ...
This is a partial list of RFCs (request for comments memoranda). A Request for Comments (RFC) is a publication in a series from the principal technical development and standards-setting bodies for the Internet, most prominently the Internet Engineering Task Force (IETF).
In telecommunications, packet switching is a method of grouping data into short messages in fixed format, i.e. packets, that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an ...
Flooding (computer networking) Flooding is used in computer network routing algorithms in which every incoming packet is sent through every outgoing link except the one it arrived on. [1] Flooding is used in bridging and in systems such as Usenet and peer-to-peer file sharing and as part of some routing protocols, including OSPF, DVMRP, and ...
The Open Systems Interconnection ( OSI) model is a reference model from the International Organization for Standardization (ISO) that "provides a common basis for the coordination of standards development for the purpose of systems interconnection." [2] In the OSI reference model, the communications between systems are split into seven ...
Graph. Worst-case performance. Tarjan's strongly connected components algorithm is an algorithm in graph theory for finding the strongly connected components (SCCs) of a directed graph. It runs in linear time, matching the time bound for alternative methods including Kosaraju's algorithm and the path-based strong component algorithm.
Delay-tolerant networking. Delay-tolerant networking ( DTN) is an approach to computer network architecture that seeks to address the technical issues in heterogeneous networks that may lack continuous network connectivity. Examples of such networks are those operating in mobile or extreme terrestrial environments, or planned networks in space.
A Boolean circuit can be seen as a computer network: each gate is a computer that runs an extremely simple computer program. Similarly, a sorting network can be seen as a computer network: each comparator is a computer. Distributed algorithms in message-passing model. The algorithm designer only chooses the computer program.