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Preliminary name Final name Notes Ref Razzle NT OS/2, Advanced Windows Windows NT 3.1: Is also the name of a script that sets up the Windows NT development environment. NT OS/2 reflected the first purpose of Windows NT to serve as the next version of OS/2, before Microsoft and IBM split up. Microsoft used the NT OS/2 code to release Windows NT 3.1.
Originally intended as a stand-alone graphics product, but now relegated to HPC research projects. [27] [36] Reference unknown; see Larrabee (disambiguation) for possibilities. 2006 Larson Creek Flash cache Intel 311 SSD cache, 34 nm SLC, SATA 3 Gbit/s. Also spelled Larsen Creek. [13] Reference unknown. 2011 Lavon LAN controller
The Zen of Python is a collection of 19 "guiding principles" for writing computer programs that influence the design of the Python programming language. [1] Python code that aligns with these principles is often referred to as "Pythonic". [2] Software engineer Tim Peters wrote this set of principles and posted it on the Python mailing list in ...
v. t. e. Test-driven development ( TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated tests is to ...
Pythonland (BBC 2, 1999) From Spam To Sperm - Monty Python's Greatest Hits (BBC 2, 1999) The Quest for the Holy Grail Locations (DVD, 2001) The Meaning of Making The Meaning of Life (DVD, 2003) Comedy Connections - Monty Python's Flying Circus (BBC 1, 2005) The Secret Life of Brian (Channel 4, 2007)
Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1][ 2] Although pseudocode shares features with regular programming ...
Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...
Dinic's algorithm: is a strongly polynomial algorithm for computing the maximum flow in a flow network. Edmonds–Karp algorithm: implementation of Ford–Fulkerson. Ford–Fulkerson algorithm: computes the maximum flow in a graph. Karger's algorithm: a Monte Carlo method to compute the minimum cut of a connected graph.