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  2. John 1:1 - Wikipedia

    en.wikipedia.org/wiki/John_1:1

    Christian Bible part. New Testament. John 1:1 is the first verse in the opening chapter of the Gospel of John in the New Testament of the Christian Bible. The traditional and majority translation of this verse reads: In the beginning was the Word, and the Word was with God, and the Word was God. [1] [2] [3] [4]

  3. Volumetric path tracing - Wikipedia

    en.wikipedia.org/wiki/Volumetric_path_tracing

    Volumetric path tracing is a method for rendering images in computer graphics which was first introduced by Lafortune and Willems. [1] This method enhances the rendering of the lighting in a scene by extending the path tracing method with the effect of light scattering. It is used for photorealistic effects of participating media like fire ...

  4. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

  5. Volume ray casting - Wikipedia

    en.wikipedia.org/wiki/Volume_ray_casting

    Volume ray casting, sometimes called volumetric ray casting, volumetric ray tracing, or volume ray marching, is an image-based volume rendering technique. It computes 2D images from 3D volumetric data sets (3D scalar fields ). Volume ray casting, which processes volume data, must not be mistaken with ray casting in the sense used in ray tracing ...

  6. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

  7. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    A wire-frame model, also wireframe model, is a visual representation of a three-dimensional (3D) physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  8. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    Monte Carlo method applied to approximating the value of π. For example, consider a quadrant (circular sector) inscribed in a unit square. Given that the ratio of their areas is ⁠ π / 4 ⁠, the value of π can be approximated using a Monte Carlo method: [1] Draw a square, then inscribe a quadrant within it

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...