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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking. Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution. [1]

  4. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Dancing Links. In computer science, dancing links ( DLX) is a technique for adding and deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1] Algorithm X is a recursive, nondeterministic, depth-first ...

  5. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    1. Algorithm X with Knuth's suggested heuristic for selecting columns solves this problem as follows: Level 0. Step 1—The matrix is not empty, so the algorithm proceeds. Step 2—The lowest number of 1s in any column is two. Column 1 is the first column with two 1s and thus is selected (deterministically): 1. 2.

  6. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    One algorithm solves the eight rooks puzzle by generating the permutations of the numbers 1 through 8 (of which there are 8! = 40,320), and uses the elements of each permutation as indices to place a queen on each row. Then it rejects those boards with diagonal attacking positions. This animation illustrates backtracking to solve the problem. A ...

  7. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    O ( n ) {\displaystyle O (n)} (basic algorithm) In logic and computer science, the Davis–Putnam–Logemann–Loveland ( DPLL) algorithm is a complete, backtracking -based search algorithm for deciding the satisfiability of propositional logic formulae in conjunctive normal form, i.e. for solving the CNF-SAT problem.

  8. Talk:Sudoku solving algorithms/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Sudoku_solving...

    According to your reference backtracking is a subset of brute force, therefore this section IS in the scope of brute force. Can we say the algorithm is elevated to "backtracking"? When solving a sudoku the algorithm described will not test "3456" in positions 1-4 if "345" in positions 1-3 have already been proven invalid (it will advance to "346").

  9. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search ( BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were ...