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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking. Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution. [1]

  4. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Dancing Links. In computer science, dancing links ( DLX) is a technique for adding and deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1] Algorithm X is a recursive, nondeterministic, depth-first ...

  5. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    1. Algorithm X with Knuth's suggested heuristic for selecting columns solves this problem as follows: Level 0. Step 1—The matrix is not empty, so the algorithm proceeds. Step 2—The lowest number of 1s in any column is two. Column 1 is the first column with two 1s and thus is selected (deterministically): 1. 2.

  6. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    Eight queens puzzle. The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century.

  7. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer...

    QA76.75. The Art of Computer Programming ( TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines. When Knuth began the project in 1962, he originally ...

  8. Talk:Sudoku solving algorithms/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Sudoku_solving...

    According to your reference backtracking is a subset of brute force, therefore this section IS in the scope of brute force. Can we say the algorithm is elevated to "backtracking"? When solving a sudoku the algorithm described will not test "3456" in positions 1-4 if "345" in positions 1-3 have already been proven invalid (it will advance to "346").

  9. Algorithmic Puzzles - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_Puzzles

    Algorithmic Puzzles. Algorithmic Puzzles is a book of puzzles based on computational thinking. It was written by computer scientists Anany and Maria Levitin, and published in 2011 by Oxford University Press .