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  2. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    The online video game Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform. Linden Dollars have no monetary value and are ...

  3. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual ...

  4. Legality of cryptocurrency by country or territory - Wikipedia

    en.wikipedia.org/wiki/Legality_of_cryptocurrency...

    Art. 117. — The purchase, sale, use, and holding of so-called virtual currency is prohibited. Virtual currency is that used by internet users via the web. It is characterized by the absence of physical support such as coins, notes, payments by cheque or credit card.

  5. Virtual currency law in the United States - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency_law_in...

    United States virtual currency law is financial regulation as applied to transactions in virtual currency in the U.S. The Commodity Futures Trading Commission has regulated and may continue to regulate virtual currencies as commodities. [1][2] The Securities and Exchange Commission also requires registration of any virtual currency traded in ...

  6. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites. A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in-game goods.

  7. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Virtual currency. Virtual currency, or virtual money, is a digital currency that is largely unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community. [1] In 2014, the European Banking Authority defined virtual currency as "a digital representation of ...

  8. Digital currency - Wikipedia

    en.wikipedia.org/wiki/Digital_currency

    Digital currency. Digital currency (digital money, electronic money or electronic currency) is any currency, money, or money-like asset that is primarily managed, stored or exchanged on digital computer systems, especially over the internet. Types of digital currencies include cryptocurrency, virtual currency and central bank digital currency.

  9. Cryptocurrency - Wikipedia

    en.wikipedia.org/wiki/Cryptocurrency

    A cryptocurrency, crypto-currency, or crypto [a] is a digital currency designed to work as a medium of exchange through a computer network that is not reliant on any central authority, such as a government or bank, to uphold or maintain it. [2] It has, from a financial point of view, grown to be its own asset class.