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  2. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    David Baszucki ( / bəˈzuːki /; born January 20, 1963), also known by his Roblox username david.baszucki, formerly builderman, is a Canadian-born American entrepreneur, engineer, and software developer. He is best known as the co-founder and CEO of Roblox Corporation. He previously co-founded and served as the CEO of Knowledge Revolution ...

  3. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation ( / ˈroʊblɒks / ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, which was released in 2006. As of December 31, 2023, the company employs over 2,400 people. [1]

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The beta version of Roblox was created by co-founders David Baszucki and Erik Cassel in 2004 under the name DynaBlocks. Baszucki started testing the first demos that year. In 2005, the company changed its name to Roblox. 2006–2013. Roblox officially launched on September 1, 2006.

  5. 'It was all worth it': Man with severe bipolar disorder ...

    www.aol.com/news/worth-man-severe-bipolar...

    Jan Baszucki and her husband, David Baszucki, CEO and founder of Roblox, knew their son was struggling. For two years, they watched as he went in and out of hospitals and refused to take medication.

  6. Roblox shares slide as metaverse giant reports player ... - AOL

    www.aol.com/3-reasons-why-wall-street-120028627.html

    Roblox shares slid more than 20% in early trading, as the gaming giant dialed back its forecasts for growth and first-quarter earnings showed player spending is slowing. ... said David Baszucki ...

  7. Frustration mounts as investors await returns on Gen Z ... - AOL

    www.aol.com/finance/frustration-mounts-investors...

    But he’s beginning to lose hope as the loss-making company only has another $2.1 billion of net cash left in the till, and harsher economic headwinds next year could plunge Roblox into dire ...

  8. Roblox’s growth plan includes more partnerships with brands ...

    www.aol.com/finance/roblox-growth-plan-includes...

    Kids 13 and under long made up Roblox's core audience and still represent roughly 43% of the user base. ... around that specific term or not," Baszucki says. Now, he must figure out a way to make ...

  9. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    Gamefam was founded in 2019 in Los Angeles, California, United States, by Joe Ferencz, the current CEO. Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox ' s success as a free-to-play video game platform. [6] Explaining his reason for founding Gamefam ...