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Test anxiety. Test anxiety is a combination of physiological over-arousal, tension and somatic symptoms, along with worry, dread, fear of failure, and catastrophizing, that occur before or during test situations. [ 1] It is a psychological condition in which people experience extreme stress, anxiety, and discomfort during and/or before taking a ...
Users. 30 million (as of 2024) G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands, [ 1][ 2] with offices in Poland and Hong Kong. [ 3][ 4] The site operates in the resale of gaming offers and others digital items by the use of redemption keys. G2A.COM’s main offerings are game key codes for ...
Quizlet is a multi-national American company that provides tools for studying and learning. [ 1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2] and released to the public in January 2007. [ 3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...
Prying it loose may not be easy, but I have a few strategies to get your refund quickly. The travel industry has been holding on to your money longer. Prying it loose may not be easy, but I have a ...
Lauren Bell was stressed out and just starting her first job post-college in New York City when she realized a bout of food poisoning wasn’t going away after weeks. A doctor’s appointment ...
Meth mouth is a colloquial term used to describe severe tooth decay and tooth loss, as well as tooth fracture, acid erosion, and other oral problems that are often symptomatic to extended use of the drug methamphetamine. The condition is thought to be caused by a combination of side effects of the drug (clenching and grinding of teeth, dry ...
A study review in the Journal of the International Society of Sports and Nutrition suggests that beetroot juice supplements might boost power and improve performance during high-intensity exercise ...
Habituation. Habituation is a form of non-associative learning in which a non-reinforced response to a stimulus decreases after repeated or prolonged presentations of that stimulus. [ 1] For example, organisms may habituate to repeated sudden loud noises when they learn these have no consequences.