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Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client . The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a ...
Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats . The compression may employ lossy data compression, so that quality-measurement issues become important.
Low Latency Audio Codec (LLAC) is also called LHDC LL. It is based on the high definition wireless audio technology from LHDC, but designed for low latency and features an auto-detect gaming mode. Savitech claims LLAC has end-to-end latency of around ~30ms. LLAC supports bitrates of 400/600 kbit/s, bit-depth of up to 24 bit and sample rate of ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
QuietComfort 20. The "QuietComfort 20" (QC20) and QC20i in-ear headphones were released in 2015 and are the company's first in-ear noise cancelling headphones. [ 19] It received a 2014 Red Dot Design Award. [ 20] Also, it received a CNET 's Editors' Choice Award of 4.5/5 points for its active noise-cancelling.
Shortly after it was founded in 1993, the company invented one of the first GPUs, or graphics processing units, originally for use in video games and graphic design.
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