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  2. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    Water pouring puzzle. Starting state of the standard puzzle; a jug filled with 8 units of water, and two empty jugs of sizes 5 and 3. The solver must pour the water so that the first and second jugs both contain 4 units, and the third is empty. Water pouring puzzles (also called water jug problems, decanting problems, [1] [2] measuring puzzles ...

  3. Einstellung effect - Wikipedia

    en.wikipedia.org/wiki/Einstellung_effect

    An example water jar puzzle. The water jar test, first described in Abraham S. Luchins' 1942 classic experiment, is a commonly cited example of an Einstellung situation. The experiment's participants were given the following problem: there are 3 water jars, each with the capacity to hold a different, fixed amount of water; the subject must figure out how to measure a certain amount of water ...

  4. Puzzle jug - Wikipedia

    en.wikipedia.org/wiki/Puzzle_jug

    The Exeter puzzle jug dates from about AD 1300 and was originally made in Saintonge, Western France. The puzzle jug is a descendant of earlier drinking puzzles, such as the fuddling cup and the pot crown, each of which has a different solution. Known inscriptions include: Come drink of me and merry be. Come drink your fill, but do not spill.

  5. File:3 jugs puzzle rectangular plot.svg - Wikipedia

    en.wikipedia.org/wiki/File:3_jugs_puzzle...

    Two ways to obtain 4 litres using 3-litre and 5-litre jugs, and either a water source and sink or an 8-litre jug on a Cartesian grid with diagonal lines of slope -1 by CMG Lee. The x and y axes represent the amounts in the 5 and 3 L jugs, respectively, while the diagonal lines represent the amount in the 8 L jug.

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  7. Pythagorean cup - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_cup

    Pythagorean cup. A Pythagorean cup (also known as a Pythagoras cup, Greedy Cup, Cup of Justice or Tantalus cup) is a practical joke device in a form of a drinking cup, credited to Pythagoras of Samos. When it is filled beyond a certain point, a siphoning effect causes the cup to drain its entire contents through the base.

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  9. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    v. t. e. Packing problems are a class of optimization problems in mathematics that involve attempting to pack objects together into containers. The goal is to either pack a single container as densely as possible or pack all objects using as few containers as possible. Many of these problems can be related to real-life packaging, storage and ...