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  2. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. [1][2][3][4] A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team ...

  3. Template:Download (video game) - Wikipedia

    en.wikipedia.org/wiki/Template:Download_(video_game)

    Download (video game) This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state ...

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  5. Chris Taylor (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Taylor_(video_game...

    Chris Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was Hardball II released in 1989. Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy video game ...

  6. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    MDA framework. In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...

  7. Jason Rohrer - Wikipedia

    en.wikipedia.org/wiki/Jason_Rohrer

    Jason Rohrer (born November 14, 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain (public-domain software) and charges for versions of his games distributed on commercial platforms like the iPhone appstore or Steam. [1] [2] [3] He is a graduate of Cornell ...

  8. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    Video game design. This category contains articles that relates to video game design . For articles on computer and video game creation in general, see Category:Video game development. For articles on game design in general, see Category:Game design . Wikimedia Commons has media related to Video game design.

  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

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