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A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.
A boundary microphone (or pressure zone microphone) is one or more small omnidirectional or cardioid condenser mic capsule (s) positioned near or flush with a boundary (surface) such as a floor, table, or wall. The capsule (s) are typically mounted in a flat plate or housing. The arrangement provides a directional half-space pickup pattern ...
The tagline translates to "Fight on the net! Go beyond the hardware!" In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously.
XLR connectors (mid-50s to today) Most commonly used on professional microphones, the common 3-pin XLR connector is a standard for transferring balanced audio among professional audio equipment. The 4-pin XLR is the standard connector for intercom headsets, such as systems made by Clear-Com and Telex. Two pins are used for the mono headphone ...
Audio headset. A typical call center/office headset. A headset is a combination of headphone and microphone. Headsets connect over a telephone or to a computer, allowing the user to speak and listen while keeping both hands free.
In a noisy environment, both microphones receive noise at a similar level, but the primary mic receives the desired sounds more strongly. Thus if one signal is subtracted from the other (in the simplest sense, by connecting the microphones out of phase) much of the noise is canceled while the desired sound is retained.
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