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  2. Category:Game engines for Linux - Wikipedia

    en.wikipedia.org/.../Category:Game_engines_for_Linux

    Category: Game engines for Linux. ... This category is for game engines and middleware (such as a physics engine) designed for video games, including source ports.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: Yes 2D Windows, PlayStation 2, Xbox One, Xbox Series X/S

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot ( / ˈɡɒdoʊ / [ a]) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [ 6] for several companies in Latin America prior to its public release in 2014. [ 7]

  5. Spring Engine - Wikipedia

    en.wikipedia.org/wiki/Spring_Engine

    The Spring Engine (also termed SpringRTS and formerly TA Spring) is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software , subject to the terms of the GNU General Public License v2.0 or later .

  6. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque Game Engine. Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D ...

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a ...

  8. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  9. Category:Video game development software for Linux - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Category. : Video game development software for Linux. Linux as gaming platform: software used in the development of video games for the Linux kernel–user space API . Development utilizes other available APIs, see Category:Linux APIs . Milk. Game programming. Category:Software testing tools.